package net.minecraft.client.render.entity.animation;

import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;

@Environment(EnvType.CLIENT)
public class CamelAnimations {
	public static final AnimationDefinition WALKING = AnimationDefinition.Builder.create(1.5F)
		.looping()
		.addBoneAnimation(
			"root",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 2.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -2.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 2.5F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(-2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.125F, AnimationHelper.createRotationalVector(-2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(-22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.4583F, AnimationHelper.createTranslationalVector(0.0F, 4.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.2083F, AnimationHelper.createTranslationalVector(0.0F, 4.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-20.4F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.375F, AnimationHelper.createRotationalVector(-22.5F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-20.4F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -0.21F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.0833F, AnimationHelper.createTranslationalVector(0.0F, 4.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.375F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, -0.21F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.625F, AnimationHelper.createRotationalVector(-22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(22.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createTranslationalVector(0.0F, 4.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.625F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.125F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.125F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(15.94102F, -8.42106F, 20.94102F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.75F, AnimationHelper.createRotationalVector(15.94102F, 8.42106F, -20.94102F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(15.94102F, -8.42106F, 20.94102F), Transformation.Interpolations.CUBIC)
			)
		)
		.build();
	public static final AnimationDefinition SITTING_TRANSITION = AnimationDefinition.Builder.create(2.0F)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.3F, AnimationHelper.createRotationalVector(30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createRotationalVector(24.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.3F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 1.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createTranslationalVector(0.0F, -6.0F, 1.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createTranslationalVector(0.0F, -19.9F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(-90.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(0.0F, -2.0F, 11.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, -2.0F, 11.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createTranslationalVector(0.0F, -8.4F, 11.4F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(-90.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(0.0F, -2.0F, 11.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, -2.0F, 11.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createTranslationalVector(0.0F, -8.4F, 11.4F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-10.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createRotationalVector(-15.0F, -3.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createRotationalVector(-65.0F, -9.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(-90.0F, -15.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 1.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createTranslationalVector(1.0F, -0.62F, 0.25F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createTranslationalVector(0.5F, -11.25F, 2.5F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createTranslationalVector(1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-10.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createRotationalVector(-15.0F, 3.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createRotationalVector(-65.0F, 9.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(-90.0F, 15.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 1.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createTranslationalVector(-1.0F, -0.62F, 0.25F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createTranslationalVector(-0.5F, -11.25F, 2.5F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createTranslationalVector(-1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.7F, AnimationHelper.createRotationalVector(-27.5F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(-21.25F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.7F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createRotationalVector(80.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(50.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.build();
	public static final AnimationDefinition SITTING = AnimationDefinition.Builder.create(1.0F)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -19.9F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(0.0F, -19.9F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-90.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-90.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, -15.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-90.0F, -15.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, 15.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(-90.0F, 15.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(-1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createTranslationalVector(-1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(50.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(50.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.build();
	public static final AnimationDefinition STANDING_TRANSITION = AnimationDefinition.Builder.create(2.6F)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.7F, AnimationHelper.createRotationalVector(-17.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.8F, AnimationHelper.createRotationalVector(-17.83F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.3F, AnimationHelper.createRotationalVector(-5.83F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -19.9F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.7F, AnimationHelper.createTranslationalVector(0.0F, -19.9F, -3.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.4F, AnimationHelper.createTranslationalVector(0.0F, -12.76F, -4.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.8F, AnimationHelper.createTranslationalVector(0.0F, -10.1F, -4.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.3F, AnimationHelper.createTranslationalVector(0.0F, -2.9F, -2.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(-90.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createRotationalVector(-49.06F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createRotationalVector(-22.5F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.3F, AnimationHelper.createRotationalVector(-25.0F, 10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 8.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createTranslationalVector(0.0F, -7.14F, 4.42F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createTranslationalVector(0.0F, -1.27F, -1.33F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.3F, AnimationHelper.createTranslationalVector(0.0F, -1.27F, -0.33F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(-90.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createRotationalVector(-49.06F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createRotationalVector(-22.5F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.3F, AnimationHelper.createRotationalVector(-25.0F, -10.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 12.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createTranslationalVector(0.0F, -20.6F, 8.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createTranslationalVector(0.0F, -7.14F, 4.42F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.8F, AnimationHelper.createTranslationalVector(0.0F, -1.27F, -1.33F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.3F, AnimationHelper.createTranslationalVector(0.0F, -1.27F, -0.33F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, -15.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.3F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.6F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createRotationalVector(-60.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createRotationalVector(35.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.2F, AnimationHelper.createRotationalVector(30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.3F, AnimationHelper.createTranslationalVector(-2.0F, -20.5F, 3.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.6F, AnimationHelper.createTranslationalVector(-2.0F, -20.5F, 3.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createTranslationalVector(-2.0F, -10.5F, 2.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(-2.0F, -0.4F, -3.9F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createTranslationalVector(-2.0F, -4.3F, -9.8F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.2F, AnimationHelper.createTranslationalVector(-1.0F, -2.5F, -5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, 15.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.3F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.6F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createRotationalVector(-60.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createRotationalVector(35.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.2F, AnimationHelper.createRotationalVector(30.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.MOVE_ORIGIN,
				new Keyframe(0.0F, AnimationHelper.createTranslationalVector(-1.0F, -20.5F, 5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.3F, AnimationHelper.createTranslationalVector(2.0F, -20.5F, 3.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.6F, AnimationHelper.createTranslationalVector(2.0F, -20.5F, 3.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.1F, AnimationHelper.createTranslationalVector(2.0F, -10.5F, 2.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createTranslationalVector(2.0F, -0.4F, -3.9F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.9F, AnimationHelper.createTranslationalVector(2.0F, -4.3F, -9.8F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.2F, AnimationHelper.createTranslationalVector(1.0F, -2.5F, -5.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createTranslationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.3F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.8F, AnimationHelper.createRotationalVector(55.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(65.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.4F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(50.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.4F, AnimationHelper.createRotationalVector(55.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.9F, AnimationHelper.createRotationalVector(55.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(1.5F, AnimationHelper.createRotationalVector(17.5F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(2.6F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.build();
	public static final AnimationDefinition DASHING = AnimationDefinition.Builder.create(0.5F)
		.looping()
		.addBoneAnimation(
			"body",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(67.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(112.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(67.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(112.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(67.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(10.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(10.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(10.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(44.97272F, 1.76749F, -1.76833F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(44.97272F, 1.76749F, -1.76833F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(44.97272F, 1.76749F, -1.76833F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_front_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(44.97272F, -1.76749F, 1.76833F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(44.97272F, -1.76749F, 1.76833F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(-90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(-45.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(-45.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_hind_leg",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(-45.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.125F, AnimationHelper.createRotationalVector(90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.25F, AnimationHelper.createRotationalVector(-45.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.375F, AnimationHelper.createRotationalVector(90.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(-45.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, -67.5F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(0.0F, -67.5F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.addBoneAnimation(
			"right_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 67.5F, 0.0F), Transformation.Interpolations.LINEAR),
				new Keyframe(0.5F, AnimationHelper.createRotationalVector(0.0F, 67.5F, 0.0F), Transformation.Interpolations.LINEAR)
			)
		)
		.build();
	public static final AnimationDefinition IDLING = AnimationDefinition.Builder.create(4.0F)
		.addBoneAnimation(
			"tail",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(1.0F, AnimationHelper.createRotationalVector(4.98107F, 0.43523F, -4.98107F), Transformation.Interpolations.CUBIC),
				new Keyframe(3.0F, AnimationHelper.createRotationalVector(4.9872F, -0.29424F, 3.36745F), Transformation.Interpolations.CUBIC),
				new Keyframe(4.0F, AnimationHelper.createRotationalVector(5.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"head",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(0.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.0F, AnimationHelper.createRotationalVector(-2.5F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(4.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 0.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"left_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(2.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -45.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.625F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.75F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -45.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.875F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(3.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -45.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.addBoneAnimation(
			"right_ear",
			new Transformation(
				Transformation.Targets.ROTATE,
				new Keyframe(2.5F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 45.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.625F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.75F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 45.0F), Transformation.Interpolations.CUBIC),
				new Keyframe(2.875F, AnimationHelper.createRotationalVector(0.0F, 0.0F, -22.5F), Transformation.Interpolations.CUBIC),
				new Keyframe(3.0F, AnimationHelper.createRotationalVector(0.0F, 0.0F, 45.0F), Transformation.Interpolations.CUBIC)
			)
		)
		.build();
}
